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List: Important Locations

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Characters will travel many places in their journeys. Some of these places will only play a passing role in the lives of the characters, while others a much larger one. Below is a list of important locations in the campaign.


Contents

Cyrinthmeir

Cyrinthmeir is the central location of the campaign. Here, the characters will grow, develop, and eventually get tested in the field.

Cyrinthmeir Hashshashin Fortification

The Cyrinthmeir Hashshashin Fortification, the main stronghold of the Hashshashin in Cyrinthmeir, is a generally peaceful place, where members of the Hashshashin train in their arts, and a small village lives, creating a self sustaining outpost with very little need to interact with the outside world.

  • The Cyrinthmeir Hashshashin Fortification (proper) - The Cyrinthmeir Hashshashin Fortification is the Central base of operations of the Hashshashin in Cyrinthmeir, located in an isolated valley deep in the Northern Cyrinthmeir Mountains.
  • Fortress Stables - The stables outside the actual castle is where several horses and carriages are kept for use by Hashshashin members.
  • Village Stables - The stables in the village where all manner of animals are kept. Talb can often be found here.
  • Kennel - Located close to the forest, several war dogs are kept here by Talb.
  • Doc's Home - The home of the village Churgeon and medical professional, Doc, where he sees patients.
  • Leatherwork Shop - The leatherworker Harnu works to outfit the Hashshashin with fine leather armor from this shop.
  • Carpenter's Guild - The Carpenter's Guild is a large building with all manner of woodworking supplies and tools, where Victor and various other woodworkers practice their trade.


Town of Stillwake

The town of Stillwake is a small fishing and port town on the Imperial Sea. It is one of the Hashshashin's most direct routes to the ocean and is commonly used.

  • The Docks - One of the most bustling parts of the town, the docks are constantly being used to load and unload passengers, cargo, or the days haul. This is actually one of the safest parts of town due to the constant foot traffic and heavy guard presence.
  • The Hairy Catfish - A common bar and inn used by many travelers right off the docks.


Town of Bawksdelve

The town of Bawksdelve is an average sizes town mostly supported by trade and farming, nestled right in the heart of Cyrinthmeir.

  • Orphanage - The small orphanage on the outskirts of town where Oliver was found by the Hashshashin.


Town of Kafferkodes

The town of Kafferkodes is an average sizes town or farmers and animal herders, located in Central Southern Cyrinthmeir.

  • Market - This heavily traveled market, seen as the primary market of the town, is where Nicolas spent many days playing and singing for donations.
  • Orphanage - The small orphanage on the edge of town where Nicolas was found by the Hashshashin.


City of Dral

The city of Dral is larger city with plenty of merchants, shops, and anything else you may want or need, located in Eastern Cyrinthmeir.

  • Market - This heavily traveled market, seen as the primary market of the city, is where Clara was found by the Master and Oliver.


City of Selasil

The city of Selasil is large city with many merchants, shops, and anything else you may want or need, located in Central North Cyrinthmeir.

  • West Market - This heavily traveled market on the West side of the city, one of many in the city, is where Shivers was caught grifting by city guards.
  • Western Lockup - This Lockup, one of two in town (the other East), Was where Shivers had a falling out with his gang, and was bought by The Master.


Ahr

Ahr is a smaller country on the Southern Coast of the continent. It is largely isolated form the rest of the world, and travel is restricted to (but not from) Ahr. It is known for its acceptance of slavery and assassins, among other things. It is also the home to the first and largest Hashshashin Fortification.


according to Oliver, Ahr is a shithole. And anyone wishing to travel there should watch their back and set booby traps on the doors... And bring a candle.


City of Ya'yar

The city of Ya'yar is large port city with many merchants, shops, and anything else you may want or need, located on the Southern coast of Ahr.

  • Docks - The docks are the largest section of the city, containing much of the city's trading and industry.


Ahr Hashshashin Fortification

The Ahr Hashshashin Fortification, the main stronghold of the Hashshashin in Ahr, built into an existing rock formation.

  • The Ahr Hashshashin Fortification (proper) - The Ahr Hashshashin Fortification, a large, temple-like structure in the heart of the Jungle of Ahr, is the central base of operations of the Hashshashin in Ahr.


Tengoku

Ahr is a small island country off the Eastern Coast of the continent. It is somewhat isolated form the rest of the world, but mostly due to it being an island. Thought, the people of the nation do have a reputation for lookign down on outsiders.


Tengoku Hashshashin Fortification

The Tengoku Hashshashin Fortification, the main stronghold of the Hashshashin in Tengoku.

  • The Tengoku Hashshashin Fortification (proper) - Not much is yet known about the Tengoku Hashshashin Fortification except for some basic information found in the Cyrinthmeir Hashshashin Fortification Library. It is known that it was here that The Cyrinthmeir Master trained in Kenjutsu.